Publications

Flaig, D.; Imschweiler, H.; Heimel, J.; Meixner, G.: Implementing a VR-Enabled Bicycle Simulator: Integrating Physical Sensor and Actuator Data for a Realistic Simulation Experience. In Proc. of the 16th International Conference on Intelligent Human Computer Interaction 2024, Enschede, The Netherlands (accpeted for publication)

Rauh, S.; Bogdan, C.; Meixner, G.; Matviienko, A.: Navigating the Virtuality-Reality Clash: Reflection and Design Patterns for Industrial Mixed Reality Applications. In Proceedings of the 2024 ACM Designing Interactive Systems Conference (DIS '24). Association for Computing Machinery, New York, NY, USA, pp. 2247–2266. https://doi.org/10.1145/3643834.3660700

Hedlund, M.; Bogdan, C.; Meixner, G.; Matviienko, A.: Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 631, 1–17. https://doi.org/10.1145/3613904.3642192

Hedlund, M.; Bogdan, C.; Meixner, G.; Matviienko, A.: Rowing Beyond: A Demonstration of Steering Methods for Rowing-based Locomotion in Virtual Environments. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24). Association for Computing Machinery, New York, NY, USA, Article 413, 1–6. https://doi.org/10.1145/3613905.3648643.

Mauer, S.-T.; Ködel, L.; Ertl, L.; Flaig, D.; Hedlund, M.; Meixner, G.: A Novel Approach for Software 3D-Debugging in Virtual Reality. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. HCII 2024. Lecture Notes in Computer Science, vol 14708. Springer, Cham. https://doi.org/10.1007/978-3-031-61047-9_16

Bazhanov, A.; Landhauesser, V.; Kammler-Suecker, K.; Lenz, B.; Meixner, G.: A Gamified Approach for Alcohol Use Disorder Therapy in Virtual Reality. Proc. of the 12th IEEE International Conference on Healthcare Informatics (ICHI), pp. 436-445, Orlando, USA, doi: 10.1109/ICHI61247.2024.00062.

Khau, T.; De Luca, G.; Benvenuti, M.; Mazzoni, E.; Meixner, G.: A Controlled Virtual Reality Environment for Exploring Social Dynamics in Immersive Conversational Interactions. Proc. of the 12th IEEE International Conference on Healthcare Informatics (ICHI), pp. 454-460, Orlando, USA, doi: 10.1109/ICHI61247.2024.00064.

Kuznecova, K.; Werking, S.; Meixner, G.: Mobile Solution for Ergonomic Training in Industry: A HoloLens 2 Mixed Reality Approach. In: Tareq Ahram and Christianne Falcão (eds) Human Factors in Virtual Environments and Game Design. AHFE (2024) International Conference. AHFE Open Access, vol 137. AHFE International, USA. http://doi.org/10.54941/ahfe1004985

Kaiser, M.; Brusa, T.; Bertsch, M.; Wyss, M.; Ćuković, S.; Meixner, G.; Koch, V.M.: Extrinsic Calibration for a Modular 3D Scanning Quality Validation Platform with a 3D Checkerboard. Sensors 2024, 24, 1575. https://doi.org/10.3390/s24051575

Karupppasamy, S.; Singh, S.; Ćuković, S.; Sandhu, K.; Petruse, R. E.; Meixner, G.: Smart VR/AR/MR Systems for Professionals, CRC Press, ISBN: 978-1-032-30651-3. https://doi.org/10.1201/9781003306078

Petruse, R. E.; Meixner, G.; Ćuković, S.: Revolutionizing Computer-Aided Design with Virtual Reality. In: Smart VR/AR/MR Systems for Professionals, CRC Press, ISBN: 978-1-032-30651-3.

Minor, S.; Kemanji, K. V.; Meixner, G.: Test automation for augmented reality applications: a development process model and case study. i-com. https://doi.org/10.1515/icom-2023-0029

Hedlund, M.; Jonsson, A.; Bogdan, C.; Meixner, G.; Ekblom, B.; Matviienko, A.: BlocklyVR: Exploring Block-based Programming in Virtual Reality. Proc. of the 22nd International Conference on Mobile and Ubiquitous Multimedia (MUM), S. 257-269, Vienna, Austria. https://doi.org/10.1145/3626705.3627779

Gao, H.; Bozkir, E.; Stark, P.; Goldberg, P,; Meixner, G.; Kasneci, E.; Goellner, R.: Detecting Teacher Expertise in an Immersive VR Classroom: Leveraging Fused Sensor Data with Explainable Machine Learning Models. Proc. of the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR), S. 683-692, Sydney, Australia. http://dx.doi.org/10.1109/ISMAR59233.2023.00083

Nguyen, M. D. V.;  Pham Do, S. M.; Vu, T. A.; Meixner, G.: Towards Safer T-Junctions: Unveiling Crash Causes Through Comprehensive Reconstruction And Analysis. Proc of the 17th International Conference on Advanced Computing and Analytics (ACOMPA), Da Nang, Vietnam

Vicente, D.; Schwarz, M.; Meixner, G.: Improving Ergonomic Training Using Augmented Reality Feedback. Proc. of the 25th International Conference on Human-Computer Interaction (HCII), Copenhagen, Denmark, Lecture Notes in Computer Science, vol 14028. Springer, Cham. https://doi.org/10.1007/978-3-031-35741-1_20 

Kemanji, K. V.; Vanderdonckt, J.; Meixner, G.: Towards Flexible Authoring and Personalization of Virtual Reality Applications for Training. Proc. ACM Hum.-Comput. Interact. 7, EICS, Article 189 (June 2023), S. 1-37, https://doi.org/10.1145/3593241

Pham Do, M.S.; Kemanji, K.V.; Nguyen, M.D.V.; Vu, T.A.; Meixner, G.: The Action Point Angle of Sight: A Traffic Generation Method for Driving Simulation, as a Small Step to Safe, Sustainable and Smart Cities. Sustainability 2023, Vol 15, No. 12, S. 1-27, https://doi.org/10.3390/su15129642


Augmented Reality-Based Visualization of the Reach of a Collaborative Robot
Schwarz, F.; Feinleb, M.; Meixner, G.; Proc. of the 6th International Conference on Computer-Human Interaction research and Applications (CHIRA) 2022, Valletta, Malta,  - Volume 1: CHIRA, ISBN 978-989-758-609-5, S. 70-77, 2022 DOI: 10.5220/0011561100003323

Augmented Reality Supported Quality Assurance in Industrial Environments
Burkhardt, F.; Meixner, G.; Proc. of the 2nd Interdisciplinary Conference on Mechanics, Computers and Electrics (ICMECE) 2022, Barcelona, Spain, 2022.

An Overview of User Interface and Interaction Design Patterns for VR, AR, and MR Applications
Görlich, D.; Akincir, T.; Meixner, G.; Proc. of Mensch und Computer 2022, Darmstadt, Germany, DOI: 10.18420/muc2022-mci-ws06-419, 2022.

Guided by the hint: How shader effects can influence object selection in Virtual Reality
Schaefer, P.; Meixner, G.; Proc. of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE) 2022, New York, USA, DOI: http://doi.org/10.54941/ahfe1002075, 2022.

Virtual Reality Interaction Technologies in the Virtual Assembly of Physical Parts
Mpwadina, R.; Kemanji, K. V.; Meixner, G.; Proc. of the 24th International Conference on Human-Computer Interaction (HCII), 350-368, Gothenburg, Sweden (Virtual), https://doi.org/10.1007/978-3-031-06015-1_24, 2022. 

Implementation of a Microsoft HoloLens 2 for Supporting Diagnosis and Monitoring Treatment of Scoliosis
Krueger, K.; Vosseler, C.; Lakti, X.; Cukovic, S.; Petruse, R. E.; Meixner, G.: In: Proc. of the 9th International Conference on Computational Bioengineering (ICCB) 2022, Lisbon, Portugal, 2022.

Improving the Design of a User Interface Through Automated Usability Checks
Meixner, G.; IEEE IT Professional, Vol 23, No 4, S. 101-105, https://doi.org/10.1109/MITP.2021.3052221

MR On-SeT: A Mixed Reality Occupational Health and Safety Training for World-Wide Distribution
Rauh, S.; Koller, M.; Schäfer, P.; Meixner, G.; Bogdan, C.; Viberg, O.: In: International Journal of Emerging Technologies in Learning (iJET), Vol 16, No 05, https://doi.org/10.3991/ijet.v16i05.19661

Creating a Post-Sedentary Work Context for Software Engineering
Hedlund, M.; Bogdan, C.; Meixner, G.: In: INTERACT 2021. Lecture Notes in Computer Science, vol. 13198. S. 123-138, Springer, Cham. https://doi.org/10.1007/978-3-030-98388-8_12

Smart Automotive Mobility: Reliable Technology for the Mobile Human. Human-Computer Interaction Series
Meixner, G.; Springer, ISBN: 978-3-030-45130-1

Designing for Orchestration in Mixed and Virtual Reality: Challenges and Best Practices
Koller, M.; Rauh, S.; Meixner, G.; Lundström, A.; Bogdan, C.; Proc. of the 11th Nordic Conference on Human-Computer Interaction (NordiCHI), Talinn, Estonia.

Continuous Interaction for a Virtual Reality Exposure Therapy System
Koller, M.; Rauh, S.; Lundström, A.; Bogdan, C., Meixner, G.; Proc. of the 8th IEEE International Conference on Healthcare Informatics (ICHI), Oldenburg, Germany.

A survey of gamified Augmented Reality systems for procedural tasks in industrial settings
Nguyen, D.; Meixner, G.; Proc. Of the 21st IFAC World Congress, Berlin, Germany.

Supporting Diagnosis and Treatment of Scoliosis: Using Augmented Reality to Calculate 3D Spine Models in Real-Time – ARScoliosis
Cukovic, S.; Petruse, R. E.; Buchweitz, L.; Meixner, G.; Proc. Of 13rd IEEE International Conference on Bioinformatics and Biomedicine (BIBM), San Diego, USA.

Customized Gamification Design in Augmented Reality Trainingfor Manual Assembly Task
Nguyen, D.; Meixner, G.; Proc. of the 13rd International Conference on Advances in Computer-Human Interactions (ACHI), Valencia, Spain.

KoFFI – The New Driving Experience: How to Cooperate with Automated Driving Vehicles
Erbach, R.; Maurer, S.; Meixner, G.; Koller, M.; Woide, M.; Walch, M.; Weber, M.; Baumann, M.; Grimm, P.; Keber, T.; Klink-Straub, J.; Mönig, J. M.; Landesberger; J.; Ehrlich, U.; Fischer, V.; In: Smart Automotive Mobility: Reliable Technology for the Mobile Human, S. 155-211, Springer.

Comparison User Engagement of Gamified and Non-gamified Augmented Reality Assembly Training
Nguyen, D.; Meixner, G.; In: Advances in Agile and User-Centred Software Engineering, S. 142-152, Springer, Cham, 2019.

Gamified Augmented Reality Training for An Assembly Task: A Study About User Engagement
Nguyen, D.; Meixner, G.; Proc. of Federated Conference on Computer Science and Information Systems (FedCSIS) 2019, Leipzig, Germany.

Mit Opti4Apps Nutzerfeedback zur Optimierung der Qualität mobiler Applikationen in agilen Entwicklungsprozessen bereitstellen
Bauer, M.; Immich, T.; Karn, B.; Meixner, G.; In: Digitale Dienstleistungsinnovationen, S. 107-121, Springer.

Introducing Augmented Reality-Ready Head-Worn Displays to Support Workers on the Shop Floor of a Car Production Line
Rauh, S.; Meixner, G.; Proc. of the 12th International Conference on Advances in Computer-Human Interactions (ACHI) 2019, 117-126, Athens, Greece.

Control of a Three Degree-Of-Freedom Motion Platform with a Real Vehicle
Martinez-Maradiaga, D.; Meixner, G.; Proc. of the 14th IFAC/IFIP/IFORS/IEA symposium on Analysis Design and Evaluation of Human – Machine Systems (HMS) 2019, Tallinn, Estland.

Rich Interactions in Virtual Reality Exposure Therapy: A Pilot-Study evaluating a System for Presentation Training
Koller, M.; Schäfer, P.; Lochner, D.; Meixner, G.; Proc. of the 7th IEEE International Conference on Healthcare Informatics (ICHI) 2019, Peking, China.

Augmented Reality Exposure Therapy with Tactile Feedback for Small Animal Phobia
Kurscheidt, M.; Ostapchuk, V.; Sottek, F.; Rauh, S.; Meixner, G.; Proc. of the 7th IEEE International Conference on Healthcare Informatics (ICHI) 2019, Peking, China.

Understanding Peripheral Audiences: from Subtle to Full Body Gestures
Martinez-Ruiz, J.; Rauh, S.; Meixner, G.; Proc. of the 1st International Conference on Human Interaction and Emerging Technologies (IHIET) 2019, Nizza, Frankreich.

Task identification framework to automatically detect anomalies in users’ interactions with mobile application to support usability
Sergieieva, K.; Ngondji Bitchou, T. M.; Meixner, G.; Proc. of the 1st International Conference on Human Interaction and Emerging Technologies (IHIET) 2019, Nizza, Frankreich.

Comparing VR Display with Conventional Displays for User Evaluation Experiences
Ihemedu-Steinke, Q.; Meixner, G.; Weber, M.; In: Proc. of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Reutlingen, Germany.

VR Evaluation of Motion Sickness Solution in Automated Driving
Ihemedu-Steinke, Q.; Halady, P.; Meixner, G.; Weber, M.; In: Proc. of the 20th International Conference on Human-Computer Interaction (HCII), Las Vegas, USA.

Translation of Sign Language Into Text Using Kinect for Windows v2
Sergieieva, K.; Amatya, P.; Meixner, G.; In: Proc. of the 11th International Conference on Advances in Computer-Human Interactions, S. 19-26, Rom, Italien.

Development and Evaluation of a Virtual Reality Grocery Shopping Application using a Multi-Kinect Walking-in-Place Approach
Kemanji, K. V.; Schäfer, P.; Meixner, G.: Proc. of the 1st International Conference on Intelligent Human Systems Integration, S. 368-374, Dubai.

Next Generation Virtual Reality Exposure Therapy Systems – A Study exploring Design Implications
Koller, M.; Schäfer, P.; Sich, M.; Diemer, J.; Müller, M.; Meixner, G.: Proc. of the 9th IEEE International Conference on Intelligent Systems 2018, Funchal, Portugal.

New conceptual approaches to meet the spatial and user safety requirements of outpatients with anxiety disorders for virtual reality exposure therapy
Lüönd, M.; Schäfer, P.; Meixner, G.: Proc. of the 2nd Workshop on Virtual Environments: Current Topics in Psychological Research 2018, Tübingen, Deutschland.

Fully upper body mapping of a therapist for controlling avatars in the treatment of social anxiety with virtual reality exposure therapy
Lochner, D.; Schäfer, P.; Meixner, G.: Proc. of the 2nd Workshop on Virtual Environments: Current Topics in Psychological Research 2018, Tübingen, Deutschland.

Gestaltungsaspekte virtueller Realität und ihr Einfluss auf den Eingewöhnungserfolg und das Präsenzerleben
Sich, M.; Diemer, J.; Lange, B.; Müller, M.; Meixner, G.; Zwanzger, P.: Proc. of 20. Jahrestagung der Gesellschaft für Angstforschung (GAF), Freiburg, Deutschland.

Virtuelle Realität für professionelle Anwendungen: Die Brille macht’s
Schäfer, P.; Meixner, G.; S 32-38, Elektronik, 17/2017, Weka Fachmedien.

Retrospective and Future Automotive Infotainment Systems — 100 Years of User Interface Evolution
Meixner, G.; Häcker, C.; Decker, B.; Gerlach, S.; Hess, A.; Holl, K.; Klaus, A.; Lüddecke, D.; Mauser, D.; Orfgen, M.; Poguntke, M.; Walter, N.; Zhang, R.; In: Automotive User Interfaces – Creating Interactive Experiences in the Car, S. 3-53, Springer.

Virtual Reality Driving Simulator Based on Head-Mounted Displays
Ihemedu-Steinke, Q. C.; Erbach, R.; Halady, P.; Meixner, G.; Weber, M.; In: Automotive User Interfaces – Creating Interactive Experiences in the Car, S. 401-428, Springer.

Exploring the Potential of Head Worn Displays for Manual Work Tasks in Industrial Environments
Rauh, S.; KTH Royal Institute of Technology 2017, 978-91-7729-338-5, Stockholm.

Automotive User Interfaces – Creating Interactive Experiences in the Car. Human-Computer Interaction Series
Meixner, G.; Müller, C.; Springer, ISBN 978-3-319-49448-7.

Simulation Sickness related to Virtual Reality Driving Simulation
Ihemedu-Steinke, Q.; Rangelova, S.; Weber, M.; Erbach, R.; Meixner, G.; Marsden, N.; Proc. of the 16th International Conference on Human-Computer Interaction (HCII), S. 521-532, Vancouver, Kanada.

Enabling Focused Software Quality Assurance in Agile Software Development Processes for Mobile Applications using Text and Usage Mining Methods
Bauer, M.; Sergieieva, K.; Meixner, G.; Proc. of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017), S. 128-132, Porto, Portugal.

KoFFI – Improving Trust by having the Car as a Cooperative Partner
Häcker, C.; Chi, B.; Meixner, G.; Proc. of the 9th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, Workshop on “User-Centered Design for Automated Driving Systems”, Oldenbourg.

A Concept For A Virtual Reality Driving Simulation In Combination With A Real Car
Lê, H.; Pham, L.; Meixner, G.; Proc. of the 9th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, Oldenbourg.

Optimising Energy Characteristics of Head Worn Displays for Active Use in Factory Environments
Rauh, S.; Grauf, D.; Schwager, S.; Bolch, S.; Meixner, G.; Proc. of the 8th International IEEE Congress on Ultra-Modern Telecommunications and Control Systems (ICUMT), S. 219-224, Lissabon, Portugal.

Augmented Reality beyond seeing: How can interactive tangible in-garment systems extend HCI?
Rauh, S.; Bogdan, C.; Meixner, G.; Workshop on ACM CHI 2016, San Jose, CA, USA. 

Aufgabenmodelle in der industriellen Praxis: zentrale Punkte für die tägliche Nutzung
Koller, M.; Meixner, G.; Useware 2016, Dresden.

Task Models in practice: are there special requirements for the use in daily work?
Koller, M.; Meixner, G.; Human-Computer Interaction (HCI) International, S. 488-497, Toronto, Kanada.

Collaborative Task Modeling: A first Prototype integrated in HAMSTERS
Koller, M.; Bogdan, C.; Meixner, G.; 6th International Working Conference on Human-Centred Software Engineering, S. 366-373, Stockholm, Schweden.

Smartglasses in der industriellen Automobilindustrie
Meixner, G.; Handelsblatt Journal, Die Zukunft der Automobilindustrie, Oktober 2015, S. 22-23, Euroforum Deutschland SE.

Wearable Computer – Die nächste Generation von Computern tragen wir am Körper! 
Meixner, G.; VX., 2/2015, S. 10, Hochschule Heilbronn.

Optimierung der Fahrzeugendkontrolle mittels Smartglasses 
Rauh, S.; Meixner, G.; Bolch, S.,atp – Automatisierungstechnische Praxis, Deutscher Industrieverlag.

Using Google Glass for mobile maintenance and calibration tasks in the AUDI A8 production line 
Rauh, S.; Zsebedits, D.; Tamplon, E.; Bolch, S.; Meixner, G., Proc. of the 20th IEEE International Conference on Emerging Technologies and Factory Automation (ETFA), Luxembourg.

Formative Evaluation of Smartwatch Exergaming 
Marsden, N.; Wollmann, T.; Lohmann, B.; Meixner, G., Proc. of Mensch & Computer 2015, Stuttgart, Deutschland.

Development and Evaluation of a Virtual Reality Driving Simulator 
Ihemedu-Steinke, Q. C.; Meixner, G.; Halady, P.; Sirim, D.; Erbach, R., Proc. of Mensch & Computer 2015, Stuttgart, Deutschland.

Nutzung einer Smartwatch zur Steuerung des manuellen Verwiegesystems ManDos 
Zsebedits, D.; Rauh, S.; Günter, S.; Meixner, G., Proc. of Mensch & Computer 2015, Stuttgart, Deutschland.

Development and Evaluation of a Virtual Reality-System with integrated Tracking of Extremities under the Aspect of Acrophobia 
Schäfer, P; Koller, M.; Diemer, J.; Meixner, G., Proc. of the SAI/IEEE Intelligent Systems Conference (IntelliSys), London, UK.

Das perfekte HMI 
Scheiner, T.; Meixner, G.; Breuninger, J., IEE, Juni 2015, S. 24-28, Hüthig

An Approach to Improve Medication Adherence by Smart Watches
Sailer, F.; Pobiruchin, M.; Wiesner, M., Proc. of the 26th European Medical Informatics Conference (MIE), Madrid, Spanien

Einsatz der Google Glass zur Optimierung der manuellen Inbetriebnahme und Funktionsprüfung in der Audi A8 Fertigung 
Meixner, G.; Rauh, S.; Koller, M.; Kalem, D.; Wöhr, M.; Schwager, S.; Bolch, S., Proc. of AUTOMATION 2015, Baden-Baden, VDI Wissensforum, Deutschland

Surface Lighting for Optical Multi-Touch Tables: Combination of DI and FTIR 
Rieß, A.; Zsebedits, D.; Rauh, S.; Meixner, G., 29th electronic displays Conference (edC), Nürnberg, Deutschland

Evaluation eines Virtual Reality-Systems mit integriertem Extremitätentracking unter dem Aspekt der Akrophobie 
Schäfer, P; Koller, M.; Diemer, J.; Meixner, G., Proc. of 61. Frühjahrskongress der Gesellschaft für Arbeitswissenschaft, Karlsruhe, Deutschland

Smartglass und Smartwatch erlauben eine völlig neue Dimension der Steuerung von Anlagen 
Meixner, G.; Günter, S., atp edition 11/2014, München: Deutscher Industrieverlag, S. 22-25.

Ein Beitrag zum papierlosen Krankenhaus – Die benutzbare iPad-Patientenkurve 
Graumann, C.; Meixner, G., i-com, Berlin: De Gruyter 2014

Konzept einer gestenbasierten Steuerung eines medizinischen eLearning-Systems 
Rauh, S.; Meixner, G., Proc. of USEWARE 2014 (zur Veröffentlichung akzeptiert)

Entwicklung eines XML-basierten Austauschformats zur Beschreibung des HMIs von Park- und Manövriersystemen 
Bauer, M.; Meixner, G., Proc. of USEWARE 2014 (zur Veröffentlichung akzeptiert)

Proof-of-Concept einer adaptiven Benutzungsschnittstelle auf Basis einer Gesamtarchitektur zur Reduktion von Fahrerablenkung 
Zsebedits, D.; Siegmund, N.; Meixner, G., Proc. of USEWARE 2014 (zur Veröffentlichung akzeptiert)

Durchblick im Datendschungel – Wie Google Glass Allergiker unterstützt geeignete Produkte zu finden
Pobiruchin, M.; Wiesner, M.; Hetterich, C.; Meixner, G., Proc. of USEWARE 2014 (zur Veröffentlichung akzeptiert)

OsiriX in Motion – Ein Prototyp zur berührungslosen Interaktion im OP 
Reich, M., Hetterich, C., Weisser, G. & Meixner, G., (2014). OsiriX in Motion – Ein Prototyp zur berührungslosen Interaktion im OP. In: Butz, A., Koch, M. & Schlichter, J. (Hrsg.), Mensch & Computer 2014 – Tagungsband. Berlin: De Gruyter Oldenbourg. (S. 235-244).

Analysis of eye tracking data in the evaluation of head-up displays 
Utz, B.; In: DFF (German Flat Panel Forum) Student Paper Award (2. Preis) Conference Electronic Displays 2014, Nürnberg, Germany

Usability & Automation 
Wittenberg, C.; Invited Speech, Usability World Congress 2014, Graz, 2014.

AR und Webpad – nur Spiele(reien)? 
Buyer, S.; Wittenberg, C.; In: Proc. of 10. Berliner Werkstatt MMS, pp. 187-191, 2013.

Surgical intervention of pilonidal sinus: Impacts on individual patients’ postoperative satisfaction and return to work time 
Gaiser, M. R.; Lee, S. B.; Enk, A.; Schrott, P.; Weisser, H.; European Journal of Dermatology, 23(4), 487-490; 2013.

The power and limitations of televised presidential debates: Assessing the real impact of candidate performance on public opinion and vote choice 
Schrott, P. R.; Lanoue, D.; Electoral Studies; 2013.

Platform-independence in Model-Driven Development of Graphical User Interfaces for Multiple Devices 
Raneburger, D.; Meixner, G.; Brambilla, M.; In: Software Technologies, Springer, 2013.

A Summary of End-User Feedback on Digital Product Memories 
Meixner, G.; Kröner, A.; Kahl, G.; In: SemProM – Foundations of Semantic Product Memories for the Internet of Things, S. 381-400, Springer, 2013.

Evaluation of User Interface Description Languages for Model-Based User Interface Development in the German Automotive Industry 
Meixner, G.; Orfgen, M.; Kümmerling, M.; Proc. of the 15th International Conference on Human-Computer Interaction (HCII), Las Vegas, USA.

Mobile Interaction Technologies in the Factory of the Future 
Schmitt, M.; Meixner, G.; Gorecky, D.; Seissler, M.; Loskyll, M.; Proc. of the 12thIFAC/IFIPS/IFORS/IEA Symposium on Analysis, Design, and Evaluation of Human-Machine Systems (IFAC HMS), Las Vegas, USA.

Towards Seamless Mobility: Individual Mobility Profiles to Ease the Use of Shared Vehicles 
Kuemmerling, M.; Heilmann, C.; Meixner, G.; Proc. of the 12th IFAC/IFIPS/IFORS/IEA Symposium on Analysis, Design, and Evaluation of Human-Machine Systems (IFAC HMS), Las Vegas, USA.

Generating a Personalized UI for the Car: A User-adaptive Rendering Architecture 
Feld, M.; Meixner, G.; Mahr, A.; Seissler, M.; Kalyanasundaram, B.; Proc. of the 21stConference on User Modeling, Adaptation and Personalization (UMAP), Rom, Italien.

Platform-independence in Model-based Multi-device UI Development 
Raneburger, D.; Meixner, G.; Brambilla, M.; Proc. of the 8th International Conference on Software Engineering and Applications (ICSOFT-EA), Reykjavik, Island.

A Model-based Approach to the Design and Rendering of Adaptive Automotive User Interfaces 
Feld, M.; Meixner, G.; Mahr, A.; Kalyanasundaram, B.; Proc. of INFORMATIK 2013, Koblenz, Deutschland.